Commodore 64 memory map

Address
(hex, dec)
Description
$0000-$00FF, 0-255
Zero page
$0000
0

Processor port data direction register. Bits:

  • Bit #x: 0 = Bit #x in processor port can only be read; 1 = Bit #x in processor port can be read and written.

Default: $2F, %00101111.

$0001

Processor port. Bits:

  • Bits #0-#2: Configuration for memory areas $A000-$BFFF, $D000-$DFFF and $E000-$FFFF. Values:

    • %x00: RAM visible in all three areas.

    • %x01: RAM visible at $A000-$BFFF and $E000-$FFFF.

    • %x10: RAM visible at $A000-$BFFF; KERNAL ROM visible at $E000-$FFFF.

    • %x11: BASIC ROM visible at $A000-$BFFF; KERNAL ROM visible at $E000-$FFFF.

    • %0xx: Character ROM visible at $D000-$DFFF. (Except for the value %000, see above.)

    • %1xx: I/O area visible at $D000-$DFFF. (Except for the value %100, see above.)

  • Bit #3: Datasette output signal level.

  • Bit #4: Datasette button status; 0 = One or more of PLAY, RECORD, F.FWD or REW pressed; 1 = No button is pressed.

  • Bit #5: Datasette motor control; 0 = On; 1 = Off.

Default: $37, %00110111.

$0002

Unused.

Unused.">$0003-$0004
3-4

Unused.

Unused.">$0005-$0006
5-6

Unused.

$0007

Byte being search for during various operations.
Current digit of number being input.
Low byte of first integer operand during AND and OR.
Low byte of integer-format FAC during INT().

$0008

Byte being search for during various operations.
Current byte of BASIC line during tokenization.
High byte of first integer operand during AND and OR.

$0009

Current column number during SPC() and TAB().

$000A

LOAD/VERIFY switch. Values:

  • $00: LOAD.

  • $01-$FF: VERIFY.

$000B

Current token during tokenization.
Length of BASIC line during insertion of line.
AND/OR switch; $00 = AND; $FF = OR.
Number of dimensions during array operations.

$000C

Switch for array operations. Values:

  • $00: Operation was not called by DIM.

  • $40-$7F: Operation was called by DIM.

$000D

Current expression type. Values:

  • $00: Numerical.

  • $FF: String.

$000E

Current numerical expression type. Bits:

  • Bit #7: 0 = Floating point; 1 = Integer.

$000F

Quotation mode switch during tokenization; Bit #6: 0 = Normal mode; 1 = Quotation mode.
Quotation mode switch during LIST; $01 = Normal mode; $FE = Quotation mode.
Garbage collection indicator during memory allocation for string variable; $00-$7F = There was no garbage collection yet; $80 = Garbage collection already took place.

$0010

Switch during fetch of variable name. Values:

  • $00: Integer variables are accepted.

  • $01-$FF: Integer variables are not accepted.

$0011

GET/INPUT/READ switch. Values:

  • $00: INPUT.

  • $40: GET.

  • $98: READ.

$0012

Sign during SIN() and TAN(). Values:

  • $00: Positive.

  • $FF: Negative.

Current I/O device number.">$0013
19

Current I/O device number.

$0014-$0015

Line number during GOSUB, GOTO and RUN.
Second line number during LIST.
Memory address during PEEK, POKE, SYS and WAIT.

$0016

Pointer to next expression in string stack. Values: $19; $1C; $1F; $22.
Default: $19.

$0017-$0018

Pointer to previous expression in string stack.

$0019-$0021

String stack, temporary area for processing string expressions (9 bytes, 3 entries).

$0022-$0025

Temporary area for various operations (4 bytes).

$0026-$0029

Auxiliary arithmetical register for division and multiplication (4 bytes).

$002A

Unused.

$002B-$002C

Pointer to beginning of BASIC area.
Default: $0801, 2049.

$002D-$002E

Pointer to beginning of variable area. (End of program plus 1.)

$002F-$0030

Pointer to beginning of array variable area.

$0031-$0032

Pointer to end of array variable area.

$0033-$0034

Pointer to beginning of string variable area. (Grows downwards from end of BASIC area.)

$0035-$0036

Pointer to memory allocated for current string variable.

$0037-$0038

Pointer to end of BASIC area.
Default: $A000, 40960.

$0039-$003A

Current BASIC line number. Values:

  • $0000-$F9FF, 0-63999: Line number.

  • $FF00-$FFFF: Direct mode, no BASIC program is being executed.

$003B-$003C

Current BASIC line number for CONT.

$003D-$003E

Pointer to next BASIC instruction for CONT. Values:

  • $0000-$00FF: CONT'ing is not possible.

  • $0100-$FFFF: Pointer to next BASIC instruction.

$003F-$0040

BASIC line number of current DATA item for READ.

$0041-$0042

Pointer to next DATA item for READ.

$0043-$0044

Pointer to input result during GET, INPUT and READ.

$0045-$0046

Name and type of current variable. Bits:

  • $0045 bits #0-#6: First character of variable name.

  • $0046 bits #0-#6: Second character of variable name; $00 = Variable name consists of only one character.

  • $0045 bit #7 and $0046 bit #7:

    • %00: Floating-point variable.

    • %01: String variable.

    • %10: FN function, created with DEF FN.

    • %11: Integer variable.

$0047-$0048

Pointer to value of current variable or FN function.

$0049-$004A

Pointer to value of current variable during LET.
Value of second and third parameter during WAIT.
Logical number and device number during OPEN.
$0049, 73: Logical number of CLOSE.
Device number of LOAD, SAVE and VERIFY.

$004B-$004C

Temporary area for saving original pointer to current BASIC instruction during GET, INPUT and READ.

$004D

Comparison operator indicator. Bits:

  • Bit #1: 1 = ">" (greater than) is present in expression.

  • Bit #2: 1 = "=" (equal to) is present in expression.

  • Bit #3: 1 = "<" (less than) is present in expression.

$004E-$004F

Pointer to current FN function.

$0050-$0051

Pointer to current string variable during memory allocation.

$0052

Unused.

$0053

Step size of garbage collection. Values: $03; $07.

$0054-$0056

JMP ABS machine instruction, jump to current BASIC function.
$0055-$0056, 85-86: Execution address of current BASIC function.

$0057-$005B

Arithmetic register #3 (5 bytes).

$005C-$0060

Arithmetic register #4 (5 bytes).

$0061-$0065

FAC, arithmetic register #1 (5 bytes).

$0066

Sign of FAC. Bits:

  • Bit #7: 0 = Positive; 1 = Negative.

$0067

Number of degrees during polynomial evaluation.

$0068

Temporary area for various operations.

$0069-$006D

ARG, arithmetic register #2 (5 bytes).

$006E

Sign of ARG. Bits:

  • Bit #7: 0 = Positive; 1 = Negative.

$006F-$0070

Pointer to first string expression during string comparison.

$0071-$0072

Auxiliary pointer during array operations.
Temporary area for saving original pointer to current BASIC instruction during VAL().
Pointer to current item of polynomial table during polynomial evaluation.

$0073-$008A

CHRGET. Machine code routine to read next byte from BASIC program or direct command (24 bytes).
$0079, 121: CHRGOT. Read current byte from BASIC program or direct command.
$007A-$007B, 122-123: Pointer to current byte in BASIC program or direct command.

$008B-$008F

Previous result of RND().

$0090

Value of ST variable, device status for serial bus and datasette input/output. Serial bus bits:

  • Bit #0: Transfer direction during which the timeout occured; 0 = Input; 1 = Output.

  • Bit #1: 1 = Timeout occurred.

  • Bit #4: 1 = VERIFY error occurred (only during VERIFY), the file read from the device did not match that in the memory.

  • Bit #6: 1 = End of file has been reached.

  • Bit #7: 1 = Device is not present.

Datasette bits:

  • Bit #2: 1 = Block is too short (shorter than 192 bytes).

  • Bit #3: 1 = Block is too long (longer than 192 bytes).

  • Bit #4: 1 = Not all bytes read with error during pass 1 could be corrected during pass 2, or a VERIFY error occurred, the file read from the device did not match that in the memory.

  • Bit #5: 1 = Checksum error occurred.

  • Bit #6: 1 = End of file has been reached (only during reading data files).

$0091

Stop key indicator. Values:

  • $7F: Stop key is pressed.

  • $FF: Stop key is not pressed.

$0092

Unknown. (Timing constant during datasette input.)

$0093

LOAD/VERIFY switch. Values:

  • $00: LOAD.

  • $01-$FF: VERIFY.

$0094

Serial bus output cache status. Bits:

  • Bit #7: 1 = Output cache dirty, must transfer cache contents upon next output to serial bus.

$0095

Serial bus output cache, previous byte to be sent to serial bus.

$0096

Unknown. (End of tape indicator during datasette input/output.)

$0097

Temporary area for saving original value of Y register during input from RS232.
Temporary area for saving original value of X register during input from datasette.

$0098

Number of files currently open. Values: $00-$0A, 0-10.

Current input device number.">$0099
153

Current input device number.

Current output device number.">$009A
154

Current output device number.

$009B

Unknown. (Parity bit during datasette input/output.)

$009C

Unknown. (Byte ready indicator during datasette input/output.)

$009D

System error display switch. Bits:

  • Bit #6: 0 = Suppress I/O error messages; 1 = Display them.

  • Bit #7: 0 = Suppress system messages; 1 = Display them.

$009E

Byte to be put into output buffer during RS232 and datasette output.
Block header type during datasette input/output.
Length of file name during datasette input/output.
Error counter during LOAD from datasette. Values: $00-$3E, 0-62.

$009F

Auxiliary counter for writing file name into datasette buffer.
Auxiliary counter for comparing requested file name with file name read from datasette during datasette input.
Error correction counter during LOAD from datasette. Values: $00-$3E, 0-62.

$00A0-$00A2

Value of TI variable, time of day, increased by 1 every 1/60 second (on PAL machines). Values: $000000-$4F19FF, 0-518399 (on PAL machines).

$00A3

EOI switch during serial bus output. Bits:

  • Bit #7: 0 = Send byte right after handshake; 1 = Do EOI delay first.

Bit counter during datasette output.

$00A4

Byte buffer during serial bus input.
Parity during datasette input/output.

$00A5

Bit counter during serial bus input/output.
Counter for sync mark during datasette output.

$00A6

Offset of current byte in datasette buffer.

$00A7

Bit buffer during RS232 input.

$00A8

Bit counter during RS232 input.

$00A9

Stop bit switch during RS232 input. Values:

  • $00: Data bit.

  • $01-$FF: Stop bit.

$00AA

Byte buffer during RS232 input.

Parity during RS232 input.">$00AB
171

Parity during RS232 input.

$00AC-$00AD

Start address for SAVE to serial bus.
Pointer to current byte during SAVE to serial bus or datasette.
Pointer to line in screen memory to be scrolled during scrolling the screen.

$00AE-$00AF

Load address read from input file and pointer to current byte during LOAD/VERIFY from serial bus.
End address after LOAD/VERIFY from serial bus or datasette.
End address for SAVE to serial bus or datasette.
Pointer to line in Color RAM to be scrolled during scrolling the screen.

$00B0-$00B1

Unknown.

$00B2-$00B3

Pointer to datasette buffer.
Default: $033C, 828.

$00B4

Bit counter and stop bit switch during RS232 output. Bits:

  • Bits #0-#6: Bit count.

  • Bit #7: 0 = Data bit; 1 = Stop bit.

Bit counter during datasette input/output.

$00B5

Bit buffer (in bit #2) during RS232 output.

$00B6

Byte buffer during RS232 output.

$00B7

Length of file name or disk command; first parameter of LOAD, SAVE and VERIFY or fourth parameter of OPEN. Values:

  • $00: No parameter.

  • $01-$FF: Parameter length.

$00B8

Logical number of current file.

$00B9

Secondary address of current file.

$00BA

Device number of current file.

$00BB-$00BC

Pointer to current file name or disk command; first parameter of LOAD, SAVE and VERIFY or fourth parameter of OPEN.

Parity during RS232 output.">$00BD
189

Parity during RS232 output.

$00BE

Block counter during datasette input/output.

$00BF

Unknown.

$00C0

Datasette motor switch. Values:

  • $00: No button was pressed, motor has been switched off. If a button is pressed on the datasette, must switch motor on.

  • $01-$FF: Motor is on.

$00C1-$00C2

Start address during SAVE to serial bus, LOAD and VERIFY from datasette and SAVE to datasette.
Pointer to current byte during memory test.

$00C3-$00C4

Start address for a secondary address of 0 for LOAD and VERIFY from serial bus or datasette.
Pointer to ROM table of default vectors during initialization of I/O vectors.

$00C5

Matrix code of key previously pressed. Values:

  • $00-$3F: Keyboard matrix code.

  • $40: No key was pressed at the time of previous check.

$00C6

Length of keyboard buffer. Values:

  • $00, 0: Buffer is empty.

  • $01-$0A, 1-10: Buffer length.

$00C7

Reverse mode switch. Values:

  • $00: Normal mode.

  • $12: Reverse mode.

$00C8

Length of line minus 1 during screen input. Values: $27, 39; $4F, 79.

$00C9

Cursor row during screen input. Values: $00-$18, 0-24.

$00CA

Cursor column during screen input. Values: $00-$27, 0-39.

$00CB

Matrix code of key currently being pressed. Values:

  • $00-$3F: Keyboard matrix code.

  • $40: No key is currently pressed.

$00CC

Cursor visibility switch. Values:

  • $00: Cursor is on.

  • $01-$FF: Cursor is off.

$00CD

Delay counter for changing cursor phase. Values:

  • $00, 0: Must change cursor phase.

  • $01-$14, 1-20: Delay.

$00CE

Screen code of character under cursor.

$00CF

Cursor phase switch. Values:

  • $00: Cursor off phase, original character visible.

  • $01: Cursor on phase, reverse character visible.

$00D0

End of line switch during screen input. Values:

  • $00: Return character reached, end of line.

  • $01-$FF: Still reading characters from line.

$00D1-$00D2

Pointer to current line in screen memory.

$00D3

Current cursor column. Values: $00-$27, 0-39.

$00D4

Quotation mode switch. Values:

  • $00: Normal mode.

  • $01: Quotation mode.

$00D5

Length of current screen line minus 1. Values: $27, 39; $4F, 79.

$00D6

Current cursor row. Values: $00-$18, 0-24.

$00D7

PETSCII code of character during screen input/output.
Bit buffer during datasette input.
Block checksum during datasette output.

$00D8

Number of insertions. Values:

  • $00: No insertions made, normal mode, control codes change screen layout or behavior.

  • $01-$FF: Number of insertions, when inputting this many character next, those must be turned into control codes, similarly to quotation mode.

$00D9-$00F1

High byte of pointers to each line in screen memory (25 bytes). Values:

  • $00-$7F: Pointer high byte.

  • $80-$FF: No pointer, line is an extension of previous line on screen.

$00F2

Temporary area during scrolling the screen.

$00F3-$00F4

Pointer to current line in Color RAM.

$00F5-$00F6

Pointer to current conversion table during conversion from keyboard matrix codes to PETSCII codes.

$00F7-$00F8

Pointer to RS232 input buffer. Values:

  • $0000-$00FF: No buffer defined, a new buffer must be allocated upon RS232 input.

  • $0100-$FFFF: Buffer pointer.

$00F9-$00FA

Pointer to RS232 output buffer. Values:

  • $0000-$00FF: No buffer defined, a new buffer must be allocated upon RS232 output.

  • $0100-$FFFF: Buffer pointer.

$00FB-$00FE

Unused (4 bytes).

$00FF-$010A

Buffer for conversion from floating point to string (12 bytes.)

$0100-$01FF, 256-511
Processor stack
$00FF-$010A

Buffer for conversion from floating point to string (12 bytes.)

$0100-$013D

Pointers to bytes read with error during datasette input (62 bytes, 31 entries).

$0100-$01FF

Processor stack. Also used for storing data related to FOR and GOSUB.

$0200-$02FF, 512-767
$0200-$0258

Input buffer, storage area for data read from screen (89 bytes).

$0259-$0262

Logical numbers assigned to files (10 bytes, 10 entries).

$0263-$026C

Device numbers assigned to files (10 bytes, 10 entries).

$026D-$0276

Secondary addresses assigned to files (10 bytes, 10 entries).

$0277-$0280

Keyboard buffer (10 bytes, 10 entries).

$0281-$0282

Pointer to beginning of BASIC area after memory test.
Default: $0800, 2048.

$0283-$0284

Pointer to end of BASIC area after memory test.
Default: $A000, 40960.

$0285

Unused. (Serial bus timeout.)

$0286

Current color, cursor color. Values: $00-$0F, 0-15.

$0287

Color of character under cursor. Values: $00-$0F, 0-15.

$0288

High byte of pointer to screen memory for screen input/output.
Default: $04, $0400, 1024.

$0289

Maximum length of keyboard buffer. Values:

  • $00, 0: No buffer.

  • $01-$0F, 1-15: Buffer size.

$028A

Keyboard repeat switch. Bits:

  • Bits #6-#7: %00 = Only cursor up/down, cursor left/right, Insert/Delete and Space repeat; %01 = No key repeats; %1x = All keys repeat.

$028B

Delay counter during repeat sequence, for delaying between successive repeats. Values:

  • $00, 0: Must repeat key.

  • $01-$04, 1-4: Delay repetition.

$028C

Repeat sequence delay counter, for delaying before first repetition. Values:

  • $00, 0: Must start repeat sequence.

  • $01-$10, 1-16: Delay repeat sequence.

$028D

Shift key indicator. Bits:

  • Bit #0: 1 = One or more of left Shift, right Shift or Shift Lock is currently being pressed or locked.

  • Bit #1: 1 = Commodore is currently being pressed.

  • Bit #2: 1 = Control is currently being pressed.

$028E

Previous value of shift key indicator. Bits:

  • Bit #0: 1 = One or more of left Shift, right Shift or Shift Lock was pressed or locked at the time of previous check.

  • Bit #1: 1 = Commodore was pressed at the time of previous check.

  • Bit #2: 1 = Control was pressed at the time of previous check.

$028F-$0290

Execution address of routine that, based on the status of shift keys, sets the pointer at memory address $00F5-$00F6 to the appropriate conversion table for converting keyboard matrix codes to PETSCII codes.
Default: $EB48.

$0291

Commodore-Shift switch. Bits:

  • Bit #7: 0 = Commodore-Shift is enabled, the key combination will toggle between the uppercase/graphics and lowercase/uppercase character set; 1 = Commodore-Shift is disabled.

$0292

Scroll direction switch during scrolling the screen. Values:

  • $00: Insertion of line before current line, current line and all lines below it must be scrolled 1 line downwards.

  • $01-$FF: Bottom of screen reached, complete screen must be scrolled 1 line upwards.

$0293

RS232 control register. Bits:

  • Bits #0-#3: Baud rate, transfer speed. Values:

    • %0000: User specified.

    • %0001: 50 bit/s.

    • %0010: 75 bit/s.

    • %0011: 110 bit/s.

    • %0100: 150 bit/s.

    • %0101: 300 bit/s.

    • %0110: 600 bit/s.

    • %0111: 1200 bit/s.

    • %1000: 2400 bit/s.

    • %1001: 1800 bit/s.

    • %1010: 2400 bit/s.

    • %1011: 3600 bit/s.

    • %1100: 4800 bit/s.

    • %1101: 7200 bit/s.

    • %1110: 9600 bit/s.

    • %1111: 19200 bit/s.

  • Bits #5-#6: Byte size, number of data bits per byte; %00 = 8; %01 = 7, %10 = 6; %11 = 5.

  • Bit #7: Number of stop bits; 0 = 1 stop bit; 1 = 2 stop bits.

$0294

RS232 command register. Bits:

  • Bit #0: Synchronization type; 0 = 3 lines; 1 = X lines.

  • Bit #4: Transmission type; 0 = Duplex; 1 = Half duplex.

  • Bits #5-#7: Parity mode. Values:

    • %xx0: No parity check, bit #7 does not exist.

    • %001: Odd parity.

    • %011: Even parity.

    • %101: No parity check, bit #7 is always 1.

    • %111: No parity check, bit #7 is always 0.

$0295-$0296

Default value of RS232 output timer, based on baud rate. (Must be filled with actual value before RS232 input/output if baud rate is "user specified" in RS232 control register, memory address $0293.)

$0297

Value of ST variable, device status for RS232 input/output. Bits:

  • Bit #0: 1 = Parity error occurred.

  • Bit #1: 1 = Frame error, a stop bit with the value of 0, occurred.

  • Bit #2: 1 = Input buffer underflow occurred, too much data has arrived but it has not been read from the buffer in time.

  • Bit #3: 1 = Input buffer is empty, nothing to read.

  • Bit #4: 0 = Sender is Clear To Send; 1 = Sender is not ready to send data to receiver.

  • Bit #6: 0 = Receiver reports Data Set Ready; 1 = Receiver is not ready to receive data.

  • Bit #7: 1 = Carrier loss, a stop bit and a data byte both with the value of 0, detected.

$0298

RS232 byte size, number of data bits per data byte, default value for bit counters.

$0299-$029A

Default value of RS232 input timer, based on baud rate. (Calculated automatically from default value of RS232 output timer, at memory address $0295-$0296.)

$029B

Offset of byte received in RS232 input buffer.

$029C

Offset of current byte in RS232 input buffer.

$029D

Offset of byte to send in RS232 output buffer.

$029E

Offset of current byte in RS232 output buffer.

$029F-$02A0

Temporary area for saving pointer to original interrupt service routine during datasette input output. Values:

  • $0000-$00FF: No datasette input/output took place yet or original pointer has been already restored.

  • $0100-$FFFF: Original pointer, datasette input/output currently in progress.

$02A1

Temporary area for saving original value of CIA#2 interrupt control register, at memory address $DD0D, during RS232 input/output.

$02A2

Temporary area for saving original value of CIA#1 timer #1 control register, at memory address $DC0E, during datasette input/output.

$02A3

Temporary area for saving original value of CIA#1 interrupt control register, at memory address $DC0D, during datasette input/output.

$02A4

Temporary area for saving original value of CIA#1 timer #1 control register, at memory address $DC0E, during datasette input/output.

$02A5

Number of line currently being scrolled during scrolling the screen.

$02A6

PAL/NTSC switch, for selecting RS232 baud rate from the proper table. Values:

  • $00: NTSC.

  • $01: PAL.

$02A7-$02FF

Unused (89 bytes).

$0300-$03FF, 768-1023
$0300-$0301

Execution address of warm reset, displaying optional BASIC error message and entering BASIC idle loop.
Default: $E38B.

$0302-$0303

Execution address of BASIC idle loop.
Default: $A483.

$0304-$0305

Execution address of BASIC line tokenizater routine.
Default: $A57C.

$0306-$0307

Execution address of BASIC token decoder routine.
Default: $A71A.

$0308-$0309

Execution address of BASIC instruction executor routine.
Default: $A7E4.

$030A-$030B

Execution address of routine reading next item of BASIC expression.
Default: $AE86.

$030C

Default value of register A for SYS.
Value of register A after SYS.

$030D

Default value of register X for SYS.
Value of register X after SYS.

$030E

Default value of register Y for SYS.
Value of register Y after SYS.

$030F

Default value of status register for SYS.
Value of status register after SYS.

$0310-$0312

JMP ABS machine instruction, jump to USR() function.
$0311-$0312, 785-786: Execution address of USR() function.

$0313

Unused.

$0314-$0315

Execution address of interrupt service routine.
Default: $EA31.

$0316-$0317

Execution address of BRK service routine.
Default: $FE66.

$0318-$0319

Execution address of non-maskable interrupt service routine.
Default: $FE47.

$031A-$031B

Execution address of OPEN, routine opening files.
Default: $F34A.

$031C-$031D

Execution address of CLOSE, routine closing files.
Default: $F291.

$031E-$031F

Execution address of CHKIN, routine defining file as default input.
Default: $F20E.

$0320-$0321

Execution address of CHKOUT, routine defining file as default output.
Default: $F250.

$0322-$0323

Execution address of CLRCHN, routine initializating input/output.
Default: $F333.

$0324-$0325

Execution address of CHRIN, data input routine, except for keyboard and RS232 input.
Default: $F157.

$0326-$0327

Execution address of CHROUT, general purpose data output routine.
Default: $F1CA.

$0328-$0329

Execution address of STOP, routine checking the status of Stop key indicator, at memory address $0091.
Default: $F6ED.

$032A-$032B

Execution address of GETIN, general purpose data input routine.
Default: $F13E.

$032C-$032D

Execution address of CLALL, routine initializing input/output and clearing all file assignment tables.
Default: $F32F.

Unused.">$032E-$032F
814-815

Unused.

$0330-$0331

Execution address of LOAD, routine loading files.
Default: $F4A5.

$0332-$0333

Execution address of SAVE, routine saving files.
Default: $F5ED.

$0334-$033B

Unused (8 bytes).

$033C-$03FB

Datasette buffer (192 bytes).

$03FC-$03FF

Unused (4 bytes).

$0400-$07FF, 1024-2047
Default screen memory
$0400-$07E7

Default area of screen memory (1000 bytes).

$07E8-$07F7

Unused (16 bytes).

$07F8-$07FF

Default area for sprite pointers (8 bytes).

$0800-$9FFF, 2048-40959
BASIC area
$0800

Unused. (Must contain a value of 0 so that the BASIC program can be RUN.)

$0801-$9FFF

Default BASIC area (38911 bytes).

$8000-$9FFF

Optional cartridge ROM (8192 bytes).
$8000-$8001, 32768-32769: Execution address of cold reset.
$8002-$8003, 32770-32771: Execution address of non-maskable interrupt service routine.
$8004-$8008, 32772-32776: Cartridge signature. If contains the uppercase PETSCII string "CBM80" ($C3,$C2,$CD,$38,$30) then the routine vectors are accepted by the KERNAL.

$A000-$BFFF, 40960-49151
BASIC ROM
$A000-$BFFF

BASIC ROM or RAM area (8192 bytes); depends on the value of bits #0-#2 of the processor port at memory address $0001:

  • %x00, %x01 or %x10: RAM area.

  • %x11: BASIC ROM.

$C000-$CFFF, 49152-53247
Upper RAM area
$C000-$CFFF

Upper RAM area (4096 bytes).

$D000-$DFFF, 53248-57343
I/O Area
$D000-$DFFF

I/O Area (memory mapped chip registers), Character ROM or RAM area (4096 bytes); depends on the value of bits #0-#2 of the processor port at memory address $0001:

  • %x00: RAM area.

  • %0xx: Character ROM. (Except for the value %000, see above.)

  • %1xx: I/O Area. (Except for the value %100, see above.)

$D000-$DFFF, 53248-57343
Character ROM
$D000-$DFFF

Character ROM, shape of characters (4096 bytes).

$D000-$D7FF

Shape of characters in uppercase/graphics character set (2048 bytes, 256 entries).

$D800-$DFFF

Shape of characters in lowercase/uppercase character set (2048 bytes, 256 entries).

$D000-$D3FF, 53248-54271
VIC-II; video display
$D000

Sprite #0 X-coordinate (only bits #0-#7).

$D001

Sprite #0 Y-coordinate.

$D002

Sprite #1 X-coordinate (only bits #0-#7).

$D003

Sprite #1 Y-coordinate.

$D004

Sprite #2 X-coordinate (only bits #0-#7).

$D005

Sprite #2 Y-coordinate.

$D006

Sprite #3 X-coordinate (only bits #0-#7).

$D007

Sprite #3 Y-coordinate.

$D008

Sprite #4 X-coordinate (only bits #0-#7).

$D009

Sprite #4 Y-coordinate.

$D00A

Sprite #5 X-coordinate (only bits #0-#7).

$D00B

Sprite #5 Y-coordinate.

$D00C

Sprite #6 X-coordinate (only bits #0-#7).

$D00D

Sprite #6 Y-coordinate.

$D00E

Sprite #7 X-coordinate (only bits #0-#7).

$D00F

Sprite #7 Y-coordinate.

$D010

Sprite #0-#7 X-coordinates (bit #8). Bits:

  • Bit #x: Sprite #x X-coordinate bit #8.

$D011

Screen control register #1. Bits:

  • Bits #0-#2: Vertical raster scroll.

  • Bit #3: Screen height; 0 = 24 rows; 1 = 25 rows.

  • Bit #4: 0 = Screen off, complete screen is covered by border; 1 = Screen on, normal screen contents are visible.

  • Bit #5: 0 = Text mode; 1 = Bitmap mode.

  • Bit #6: 1 = Extended background mode on.

  • Bit #7: Read: Current raster line (bit #8).
    Write: Raster line to generate interrupt at (bit #8).

Default: $1B, %00011011.

$D012

Read: Current raster line (bits #0-#7).
Write: Raster line to generate interrupt at (bits #0-#7).

$D013

Light pen X-coordinate (bits #1-#8).
Read-only.

Light pen Y-coordinate.">$D014
53268

Light pen Y-coordinate.

$D015

Sprite enable register. Bits:

  • Bit #x: 1 = Sprite #x is enabled, drawn onto the screen.

$D016

Screen control register #2. Bits:

  • Bits #0-#2: Horizontal raster scroll.

  • Bit #3: Screen width; 0 = 38 columns; 1 = 40 columns.

  • Bit #4: 1 = Multicolor mode on.

Default: $C8, %11001000.

$D017

Sprite double height register. Bits:

  • Bit #x: 1 = Sprite #x is stretched to double height.

$D018

Memory setup register. Bits:

  • Bits #1-#3: In text mode, pointer to character memory (bits #11-#13), relative to VIC bank, memory address $DD00. Values:

    • %000, 0: $0000-$07FF, 0-2047.

    • %001, 1: $0800-$0FFF, 2048-4095.

    • %010, 2: $1000-$17FF, 4096-6143.

    • %011, 3: $1800-$1FFF, 6144-8191.

    • %100, 4: $2000-$27FF, 8192-10239.

    • %101, 5: $2800-$2FFF, 10240-12287.

    • %110, 6: $3000-$37FF, 12288-14335.

    • %111, 7: $3800-$3FFF, 14336-16383.

    Values %010 and %011 in VIC bank #0 and #2 select Character ROM instead.
    In bitmap mode, pointer to bitmap memory (bit #13), relative to VIC bank, memory address $DD00. Values:

    • %0xx, 0: $0000-$1FFF, 0-8191.

    • %1xx, 4: $2000-$3FFF, 8192-16383.

  • Bits #4-#7: Pointer to screen memory (bits #10-#13), relative to VIC bank, memory address $DD00. Values:

    • %0000, 0: $0000-$03FF, 0-1023.

    • %0001, 1: $0400-$07FF, 1024-2047.

    • %0010, 2: $0800-$0BFF, 2048-3071.

    • %0011, 3: $0C00-$0FFF, 3072-4095.

    • %0100, 4: $1000-$13FF, 4096-5119.

    • %0101, 5: $1400-$17FF, 5120-6143.

    • %0110, 6: $1800-$1BFF, 6144-7167.

    • %0111, 7: $1C00-$1FFF, 7168-8191.

    • %1000, 8: $2000-$23FF, 8192-9215.

    • %1001, 9: $2400-$27FF, 9216-10239.

    • %1010, 10: $2800-$2BFF, 10240-11263.

    • %1011, 11: $2C00-$2FFF, 11264-12287.

    • %1100, 12: $3000-$33FF, 12288-13311.

    • %1101, 13: $3400-$37FF, 13312-14335.

    • %1110, 14: $3800-$3BFF, 14336-15359.

    • %1111, 15: $3C00-$3FFF, 15360-16383.

$D019

Interrupt status register. Read bits:

  • Bit #0: 1 = Current raster line is equal to the raster line to generate interrupt at.

  • Bit #1: 1 = Sprite-background collision occurred.

  • Bit #2: 1 = Sprite-sprite collision occurred.

  • Bit #3: 1 = Light pen signal arrived.

  • Bit #7: 1 = An event (or more events), that may generate an interrupt, occurred and it has not been (not all of them have been) acknowledged yet.

Write bits:

  • Bit #0: 1 = Acknowledge raster interrupt.

  • Bit #1: 1 = Acknowledge sprite-background collision interrupt.

  • Bit #2: 1 = Acknowledge sprite-sprite collision interrupt.

  • Bit #3: 1 = Acknowledge light pen interrupt.

$D01A

Interrupt control register. Bits:

  • Bit #0: 1 = Raster interrupt enabled.

  • Bit #1: 1 = Sprite-background collision interrupt enabled.

  • Bit #2: 1 = Sprite-sprite collision interrupt enabled.

  • Bit #3: 1 = Light pen interrupt enabled.

$D01B

Sprite priority register. Bits:

  • Bit #x: 0 = Sprite #x is drawn in front of screen contents; 1 = Sprite #x is behind screen contents.

$D01C

Sprite multicolor mode register. Bits:

  • Bit #x: 0 = Sprite #x is single color; 1 = Sprite #x is multicolor.

$D01D

Sprite double width register. Bits:

  • Bit #x: 1 = Sprite #x is stretched to double width.

$D01E

Sprite-sprite collision register. Read bits:

  • Bit #x: 1 = Sprite #x collided with another sprite.

Write: Enable further detection of sprite-sprite collisions.

$D01F

Sprite-background collision register. Read bits:

  • Bit #x: 1 = Sprite #x collided with background.

Write: Enable further detection of sprite-background collisions.

$D020

Border color (only bits #0-#3).

$D021

Background color (only bits #0-#3).

$D022

Extra background color #1 (only bits #0-#3).

$D023

Extra background color #2 (only bits #0-#3).

$D024

Extra background color #3 (only bits #0-#3).

$D025

Sprite extra color #1 (only bits #0-#3).

$D026

Sprite extra color #1 (only bits #0-#3).

$D027

Sprite #0 color (only bits #0-#3).

$D028

Sprite #1 color (only bits #0-#3).

$D029

Sprite #2 color (only bits #0-#3).

$D02A

Sprite #3 color (only bits #0-#3).

$D02B

Sprite #4 color (only bits #0-#3).

$D02C

Sprite #5 color (only bits #0-#3).

$D02D

Sprite #6 color (only bits #0-#3).

$D02E

Sprite #7 color (only bits #0-#3).

$D02F-$D03F

Unusable (17 bytes).

$D040-$D3FF

VIC-II register images (repeated every $40, 64 bytes).

$D400-$D7FF, 54272-55295
SID; audio
$D400-$D401

Voice #1 frequency.
Write-only.

$D402-$D403

Voice #1 pulse width.
Write-only.

$D404

Voice #1 control register. Bits:

  • Bit #0: 0 = Voice off, Release cycle; 1 = Voice on, Attack-Decay-Sustain cycle.

  • Bit #1: 1 = Synchronization enabled.

  • Bit #2: 1 = Ring modulation enabled.

  • Bit #3: 1 = Disable voice, reset noise generator.

  • Bit #4: 1 = Triangle waveform enabled.

  • Bit #5: 1 = Saw waveform enabled.

  • Bit #6: 1 = Rectangle waveform enabled.

  • Bit #7: 1 = Noise enabled.

Write-only.

$D405

Voice #1 Attack and Decay length. Bits:

  • Bits #0-#3: Decay length. Values:

    • %0000, 0: 6 ms.

    • %0001, 1: 24 ms.

    • %0010, 2: 48 ms.

    • %0011, 3: 72 ms.

    • %0100, 4: 114 ms.

    • %0101, 5: 168 ms.

    • %0110, 6: 204 ms.

    • %0111, 7: 240 ms.

    • %1000, 8: 300 ms.

    • %1001, 9: 750 ms.

    • %1010, 10: 1.5 s.

    • %1011, 11: 2.4 s.

    • %1100, 12: 3 s.

    • %1101, 13: 9 s.

    • %1110, 14: 15 s.

    • %1111, 15: 24 s.

  • Bits #4-#7: Attack length. Values:

    • %0000, 0: 2 ms.

    • %0001, 1: 8 ms.

    • %0010, 2: 16 ms.

    • %0011, 3: 24 ms.

    • %0100, 4: 38 ms.

    • %0101, 5: 56 ms.

    • %0110, 6: 68 ms.

    • %0111, 7: 80 ms.

    • %1000, 8: 100 ms.

    • %1001, 9: 250 ms.

    • %1010, 10: 500 ms.

    • %1011, 11: 800 ms.

    • %1100, 12: 1 s.

    • %1101, 13: 3 s.

    • %1110, 14: 5 s.

    • %1111, 15: 8 s.

Write-only.

$D406

Voice #1 Sustain volume and Release length. Bits:

  • Bits #0-#3: Release length. Values:

    • %0000, 0: 6 ms.

    • %0001, 1: 24 ms.

    • %0010, 2: 48 ms.

    • %0011, 3: 72 ms.

    • %0100, 4: 114 ms.

    • %0101, 5: 168 ms.

    • %0110, 6: 204 ms.

    • %0111, 7: 240 ms.

    • %1000, 8: 300 ms.

    • %1001, 9: 750 ms.

    • %1010, 10: 1.5 s.

    • %1011, 11: 2.4 s.

    • %1100, 12: 3 s.

    • %1101, 13: 9 s.

    • %1110, 14: 15 s.

    • %1111, 15: 24 s.

  • Bits #4-#7: Sustain volume.

Write-only.

$D407-$D408

Voice #2 frequency.
Write-only.

$D409-$D40A

Voice #2 pulse width.
Write-only.

Voice #2 control register.">$D40B
54283

Voice #2 control register.

$D40C

Voice #2 Attack and Decay length.
Write-only.

$D40D

Voice #2 Sustain volume and Release length.
Write-only.

$D40E-$D40F

Voice #3 frequency.
Write-only.

$D410-$D411

Voice #3 pulse width.
Write-only.

Voice #3 control register.">$D412
54290

Voice #3 control register.

$D413

Voice #3 Attack and Decay length.
Write-only.

$D414

Voice #3 Sustain volume and Release length.
Write-only.

$D415

Filter cut off frequency (bits #0-#2).
Write-only.

$D416

Filter cut off frequency (bits #3-#10).
Write-only.

$D417

Filter control. Bits:

  • Bit #0: 1 = Voice #1 filtered.

  • Bit #1: 1 = Voice #2 filtered.

  • Bit #2: 1 = Voice #3 filtered.

  • Bit #3: 1 = External voice filtered.

  • Bits #4-#7: Filter resonance.

Write-only.

$D418

Volume and filter modes. Bits:

  • Bits #0-#3: Volume.

  • Bit #4: 1 = Low pass filter enabled.

  • Bit #5: 1 = Band pass filter enabled.

  • Bit #6: 1 = High pass filter enabled.

  • Bit #7: 1 = Voice #3 disabled.

Write-only.

$D419

X value of paddle selected at memory address $DD00. (Updates at every 512 system cycles.)
Read-only.

$D41A

Y value of paddle selected at memory address $DD00. (Updates at every 512 system cycles.)
Read-only.

Voice #3 waveform output.">$D41B
54299

Voice #3 waveform output.

Voice #3 ADSR output.">$D41C
54300

Voice #3 ADSR output.

$D41D-$D41F

Unusable (3 bytes).

$D420-$D7FF

SID register images (repeated every $20, 32 bytes).

$D800-$DBFF, 55296-56319
Color RAM
$D800-$DBE7

Color RAM (1000 bytes, only bits #0-#3).

$DBE8-$DBFF

Unused (24 bytes, only bits #0-#3).

$DC00-$DCFF, 56320-56575
CIA#1; inputs (keyboard, joystick, mouse), datasette, IRQ control
$DC00

Port A, keyboard matrix columns and joystick #2. Read bits:

  • Bit #0: 0 = Port 2 joystick up pressed.

  • Bit #1: 0 = Port 2 joystick down pressed.

  • Bit #2: 0 = Port 2 joystick left pressed.

  • Bit #3: 0 = Port 2 joystick right pressed.

  • Bit #4: 0 = Port 2 joystick fire pressed.

Write bits:

  • Bit #x: 0 = Select keyboard matrix column #x.

  • Bits #6-#7: Paddle selection; %01 = Paddle #1; %10 = Paddle #2.

$DC01

Port B, keyboard matrix rows and joystick #1. Bits:

  • Bit #x: 0 = A key is currently being pressed in keyboard matrix row #x, in the column selected at memory address $DC00.

  • Bit #0: 0 = Port 1 joystick up pressed.

  • Bit #1: 0 = Port 1 joystick down pressed.

  • Bit #2: 0 = Port 1 joystick left pressed.

  • Bit #3: 0 = Port 1 joystick right pressed.

  • Bit #4: 0 = Port 1 joystick fire pressed.

$DC02

Port A data direction register.

  • Bit #x: 0 = Bit #x in port A can only be read; 1 = Bit #x in port A can be read and written.

$DC03

Port B data direction register.

  • Bit #x: 0 = Bit #x in port B can only be read; 1 = Bit #x in port B can be read and written.

$DC04-$DC05

Timer A. Read: Current timer value.
Write: Set timer start value.

$DC06-$DC07

Timer B. Read: Current timer value.
Write: Set timer start value.

$DC08

Time of Day, tenth seconds (in BCD). Values: $00-$09. Read: Current TOD value.
Write: Set TOD or alarm time.

$DC09

Time of Day, seconds (in BCD). Values: $00-$59. Read: Current TOD value.
Write: Set TOD or alarm time.

$DC0A

Time of Day, minutes (in BCD). Values: $00-$59. Read: Current TOD value.
Write: Set TOD or alarm time.

$DC0B

Time of Day, hours (in BCD). Read bits:

  • Bits #0-#5: Hours.

  • Bit #7: 0 = AM; 1 = PM.

Write: Set TOD or alarm time.

$DC0C

Serial shift register. (Bits are read and written upon every positive edge of the CNT pin.)

$DC0D

Interrupt control and status register. Read bits:

  • Bit #0: 1 = Timer A underflow occurred.

  • Bit #1: 1 = Timer B underflow occurred.

  • Bit #2: 1 = TOD is equal to alarm time.

  • Bit #3: 1 = A complete byte has been received into or sent from serial shift register.

  • Bit #4: Signal level on FLAG pin, datasette input.

  • Bit #7: An interrupt has been generated.

Write bits:

  • Bit #0: 1 = Enable interrupts generated by timer A underflow.

  • Bit #1: 1 = Enable interrupts generated by timer B underflow.

  • Bit #2: 1 = Enable TOD alarm interrupt.

  • Bit #3: 1 = Enable interrupts generated by a byte having been received/sent via serial shift register.

  • Bit #4: 1 = Enable interrupts generated by positive edge on FLAG pin.

  • Bit #7: Fill bit; bits #0-#6, that are set to 1, get their values from this bit; bits #0-#6, that are set to 0, are left unchanged.

$DC0E

Timer A control register. Bits:

  • Bit #0: 0 = Stop timer; 1 = Start timer.

  • Bit #1: 1 = Indicate timer underflow on port B bit #6.

  • Bit #2: 0 = Upon timer underflow, invert port B bit #6; 1 = upon timer underflow, generate a positive edge on port B bit #6 for 1 system cycle.

  • Bit #3: 0 = Timer restarts upon underflow; 1 = Timer stops upon underflow.

  • Bit #4: 1 = Load start value into timer.

  • Bit #5: 0 = Timer counts system cycles; 1 = Timer counts positive edges on CNT pin.

  • Bit #6: Serial shift register direction; 0 = Input, read; 1 = Output, write.

  • Bit #7: TOD speed; 0 = 60 Hz; 1 = 50 Hz.

$DC0F

Timer B control register. Bits:

  • Bit #0: 0 = Stop timer; 1 = Start timer.

  • Bit #1: 1 = Indicate timer underflow on port B bit #7.

  • Bit #2: 0 = Upon timer underflow, invert port B bit #7; 1 = upon timer underflow, generate a positive edge on port B bit #7 for 1 system cycle.

  • Bit #3: 0 = Timer restarts upon underflow; 1 = Timer stops upon underflow.

  • Bit #4: 1 = Load start value into timer.

  • Bits #5-#6: %00 = Timer counts system cycles; %01 = Timer counts positive edges on CNT pin; %10 = Timer counts underflows of timer A; %11 = Timer counts underflows of timer A occurring along with a positive edge on CNT pin.

  • Bit #7: 0 = Writing into TOD registers sets TOD; 1 = Writing into TOD registers sets alarm time.

$DC10-$DCFF

CIA#1 register images (repeated every $10, 16 bytes).

$DD00-$DDFF, 56576-56831
CIA#2; serial bus, RS232, NMI control
$DD00

Port A, serial bus access. Bits:

  • Bits #0-#1: VIC bank. Values:

    • %00, 0: Bank #3, $C000-$FFFF, 49152-65535.

    • %01, 1: Bank #2, $8000-$BFFF, 32768-49151.

    • %10, 2: Bank #1, $4000-$7FFF, 16384-32767.

    • %11, 3: Bank #0, $0000-$3FFF, 0-16383.

  • Bit #2: RS232 TXD line, output bit.

  • Bit #3: Serial bus ATN OUT; 0 = High; 1 = Low.

  • Bit #4: Serial bus CLOCK OUT; 0 = High; 1 = Low.

  • Bit #5: Serial bus DATA OUT; 0 = High; 1 = Low.

  • Bit #6: Serial bus CLOCK IN; 0 = Low; 1 = High.

  • Bit #7: Serial bus DATA IN; 0 = Low; 1 = High.

$DD01

Port B, RS232 access. Read bits:

  • Bit #0: RS232 RXD line, input bit.

  • Bit #3: RS232 RI line.

  • Bit #4: RS232 DCD line.

  • Bit #5: User port H pin.

  • Bit #6: RS232 CTS line; 1 = Sender is ready to send.

  • Bit #7: RS232 DSR line; 1 = Receiver is ready to receive.

Write bits:

  • Bit #1: RS232 RTS line. 1 = Sender is ready to send.

  • Bit #2: RS232 DTR line. 1 = Receiver is ready to receive.

  • Bit #3: RS232 RI line.

  • Bit #4: RS232 DCD line.

  • Bit #5: User port H pin.

$DD02

Port A data direction register.

  • Bit #x: 0 = Bit #x in port A can only be read; 1 = Bit #x in port A can be read and written.

$DD03

Port B data direction register.

  • Bit #x: 0 = Bit #x in port B can only be read; 1 = Bit #x in port B can be read and written.

$DD04-$DD05

Timer A. Read: Current timer value.
Write: Set timer start value.

$DD06-$DD07

Timer B. Read: Current timer value.
Write: Set timer start value.

$DD08

Time of Day, tenth seconds (in BCD). Values: $00-$09. Read: Current TOD value.
Write: Set TOD or alarm time.

$DD09

Time of Day, seconds (in BCD). Values: $00-$59. Read: Current TOD value.
Write: Set TOD or alarm time.

$DD0A

Time of Day, minutes (in BCD). Values: $00-$59. Read: Current TOD value.
Write: Set TOD or alarm time.

$DD0B

Time of Day, hours (in BCD). Read bits:

  • Bits #0-#5: Hours.

  • Bit #7: 0 = AM; 1 = PM.

Write: Set TOD or alarm time.

$DD0C

Serial shift register. (Bits are read and written upon every positive edge of the CNT pin.)

$DD0D

Interrupt control and status register. Read bits:

  • Bit #0: 1 = Timer A underflow occurred.

  • Bit #1: 1 = Timer B underflow occurred.

  • Bit #2: 1 = TOD is equal to alarm time.

  • Bit #3: 1 = A complete byte has been received into or sent from serial shift register.

  • Bit #4: Signal level on FLAG pin.

  • Bit #7: A non-maskable interrupt has been generated.

Write bits:

  • Bit #0: 1 = Enable non-maskable interrupts generated by timer A underflow.

  • Bit #1: 1 = Enable non-maskable interrupts generated by timer B underflow.

  • Bit #2: 1 = Enable TOD alarm non-maskable interrupt.

  • Bit #3: 1 = Enable non-maskable interrupts generated by a byte having been received/sent via serial shift register.

  • Bit #4: 1 = Enable non-maskable interrupts generated by positive edge on FLAG pin.

  • Bit #7: Fill bit; bits #0-#6, that are set to 1, get their values from this bit; bits #0-#6, that are set to 0, are left unchanged.

$DD0E

Timer A control register. Bits:

  • Bit #0: 0 = Stop timer; 1 = Start timer.

  • Bit #1: 1 = Indicate timer underflow on port B bit #6.

  • Bit #2: 0 = Upon timer underflow, invert port B bit #6; 1 = upon timer underflow, generate a positive edge on port B bit #6 for 1 system cycle.

  • Bit #3: 0 = Timer restarts upon underflow; 1 = Timer stops upon underflow.

  • Bit #4: 1 = Load start value into timer.

  • Bit #5: 0 = Timer counts system cycles; 1 = Timer counts positive edges on CNT pin.

  • Bit #6: Serial shift register direction; 0 = Input, read; 1 = Output, write.

  • Bit #7: TOD speed; 0 = 60 Hz; 1 = 50 Hz.

$DD0F

Timer B control register. Bits:

  • Bit #0: 0 = Stop timer; 1 = Start timer.

  • Bit #1: 1 = Indicate timer underflow on port B bit #7.

  • Bit #2: 0 = Upon timer underflow, invert port B bit #7; 1 = upon timer underflow, generate a positive edge on port B bit #7 for 1 system cycle.

  • Bit #3: 0 = Timer restarts upon underflow; 1 = Timer stops upon underflow.

  • Bit #4: 1 = Load start value into timer.

  • Bits #5-#6: %00 = Timer counts system cycles; %01 = Timer counts positive edges on CNT pin; %10 = Timer counts underflows of timer A; %11 = Timer counts underflows of timer A occurring along with a positive edge on CNT pin.

  • Bit #7: 0 = Writing into TOD registers sets TOD; 1 = Writing into TOD registers sets alarm time.

$DD10-$DDFF

CIA#2 register images (repeated every $10, 16 bytes).

$DE00-$DEFF, 56832-57087
I/O Area #1
$DE00-$DEFF

I/O Area #1, memory mapped registers or machine code routines of optional external devices (256 bytes). Layout and contents depend on the actual device.

$DF00-$DFFF, 57088-57343
I/O Area #2
$DF00-$DFFF

I/O Area #2, memory mapped registers or machine code routines of optional external devices (256 bytes). Layout and contents depend on the actual device.

$E000-$FFFF, 57344-65535
KERNAL ROM
$E000-$FFFF

KERNAL ROM or RAM area (8192 bytes); depends on the value of bits #0-#2 of the processor port at memory address $0001:

  • %x0x: RAM area.

  • %x1x: KERNAL ROM.

$FFFA-$FFFF, 65530-65535
Hardware vectors
$FFFA-$FFFB

Execution address of non-maskable interrupt service routine.
Default: $FE43.

$FFFC-$FFFD

Execution address of cold reset.
Default: $FCE2.

$FFFE-$FFFF

Execution address of interrupt service routine.
Default: $FF48.